When I tell people that I work for an e-learning company, I am usually met with a blank stare, or comments like, oh, so you are a teacher? I am, but I don’t teach. I work with a team of teachers, instructional designers, graphic designers and programmers to design modules for both learners who want to learn outside of the classroom on their own time and at their own pace and for educators who want to use e-learning to motivate their students.
According to Google, learning is “the acquisition of knowledge or skills through experience, study, or by being taught.”
E-learning is “learning conducted via electronic media, typically on the Internet.
“Successful e-learning depends on the self-motivation of individuals to study effectively. ”
The key word here is learning. According to talentlms, learning is “acquiring skills to tackle not only today’s issues but to tackle tomorrow’s issues as well.” No matter how you define it, learning happens when we absorb information and retain it so that we can apply it to the world.
For the purpose of this article, which is to gain a general sense of the term, e-learning is learning from an Internet-based platform. An e-learner chooses when and where he or she will learn, and how long he or she will spend on the lesson. The e-learner takes learning into his or her own hands and follows the principles of motivation, feedback, practice, and reinforcement upon which e-learning is founded.